![]() I decided to play with the options section. * Signature Required ($5 FEE): USPS/UPS will obtain the recipient's signature or other electronic acknowledgement of receipt from the recipient when this option is selected. I have not had to deal with Shipsurance, so I don't know how the steps are if you have to file a claim. ![]() * Insurance ($5 FEE) is covered by Shipsurance not USPS/UPS directly. I'll will be using USPS to ship this game but if you buy more games with your order and the $$$ is over $75, I may change and use UPS. Oh, during covid times of what I have seen, they don't even make you sign but they hand it to you the person who opens the door and that is better than the package left at the door. I highly suggest signature confirmation over insurance, if you are home to sign for it. If you want an extra layer of protection like insurance or signature confirmation let me know. Some buyers just want that extra layer of protection. This game comes complete with original case, instructions and game. If you want to conquer the world on a small scale and are not too impatient, you can’t go wrong with that.Cases may have stickers and or residue on it from the stickers. I don’t know if it’s the best possible Civ that could have been made for this platform, but it’s without question a good game – with said minor weaknesses. Now think about the constant, too long waiting times and you will inevitably be slightly disappointed.īut you don’t have to, because everything else that helped Civilization Revolution on console to get 9 out of 10 points is included on the Nintendo DS without exception. Of course, to a certain extent this is again due to the technical limitations of the DS, but a little more comic and color would undoubtedly have been possible.Īll in all, Civilization Revolution is neither fish nor meat somewhere: The complexity of a Civilization 4 on the PC remains unmatched, as does the colorful liveliness of the 360 and PS3 versions. And that is to be understood literally – scrolling the map and switching between cities is looooaaaaaaa slow – as well as in a figurative sense: The screen often looks a bit cluttered and of the colorful, upbeat look of the console counterpart is little to see on the handheld, as if you haven’t put so much energy into it now. Unfortunately, the graphics have to be described as a bit too sluggish. It’s a corner more pleasant with the control pad and buttons. ![]() You can use them to navigate through the menus and chase your units around the world, but unfortunately it feels a bit sluggish and simply uncomfortable over long distances. The controls are quite pleasant, but surprisingly, they are not designed entirely for the stylus and touchscreen. The long waiting times between the trains in the later course of the game take getting used to, which of course is due to the limitations of the Nintendo DS, but does not make the breaks much more pleasant. The elimination of parts of the micromanagement remains successful on the handheld, but the very simple diplomacy leaves a few additional options missing after a short time. Sometimes things get tight on the small DS screen. If you wish, read the good tutorials, then build cities, rake in resources, build troops and buildings, explore the area and research new technologies – all with the well-known strengths and weaknesses. Once you have decided on a variant, everything goes as usual. By the way, the so-called game of the week is published there as a bonus, another scenario. And for the third multiplayer against the ruler next door or over the Internet. Second, a couple of scenarios that let you start with an unusual starting position. Therefore I will not start here with Adam and Eve, although it would somehow fit, but limit myself completely to the essentials.Ĭivilization Revolution offers you three different game modes: On the one hand, the typical quasi-endless game with the usual victory conditions for example, capture a predetermined number of enemy capitals or advance into deep space. A feature that many might not even be aware of was even included on Xbox 360 and PS3. Would you like to hear the two biggest and basically only significant differences in this regard? The cards appear smaller and you cannot sell units that have been produced. Why? Because the game, the “gameplay” itself, is almost identical to that of the console versions. I can’t tell you much about Civilization Revolution on the Nintendo DS that you don’t already know.
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